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The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...
The program features a unified API that allows users to add interactive 3D visualization to both desktop and mobile applications. HOOPS Visualize provides a hierarchical scene management engine capable of handling a range of graphics entities, together with a graphics pipeline and interaction handling algorithms.
Cairo (stylized as cairo) is an open-source graphics library that provides a vector graphics-based, device-independent API for software developers. It provides primitives for two-dimensional drawing across a number of different backends. Cairo uses hardware acceleration [4] when available.
in C++, the papyrus Canvas library which renders using the Cairo (graphics) library; in C, crcanvas, a GTK canvas widget which renders using the Cairo (graphics) library; in C, GooCanvas, a GTK canvas widget which renders using the Cairo (graphics) library; Proprietary canvas libraries include, for example: the Microsoft Windows Win32 Canvas
Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object.
Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.
Vector graphics software can be used for manual graphing or for editing the output of another program. Please see: Category:Vector graphics editors; Comparison of vector graphics editors; A few online editors using vector graphics for specific needs have been created.
By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations.