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Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
It connects the theory of computer graphics to its practice, [1] providing coverage on topics including modeling, rendering, animation, (data) visualization, HCI/user interfaces, novel applications, hardware architectures, haptics, virtual and augmented reality systems, and medical imaging. [5] [2]
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.
Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).
However, some CAD systems can do graphically and computationally intensive tasks, so a modern graphics card, high speed (and possibly multiple) CPUs and large amounts of RAM may be recommended. The human-machine interface is generally via a computer mouse but can also be via a pen and digitizing graphics tablet.
In 1973, Sproull and William M. Newman wrote Principles of Interactive Computer Graphics; a second edition was published in 1979. This was the first comprehensive textbook on computer graphics, and was regarded as the graphics "bible," until it was succeeded by Foley and van Dam's Computer Graphics: Principles and Practice.