enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Zero of a function - Wikipedia

    en.wikipedia.org/wiki/Zero_of_a_function

    Every equation in the unknown may be rewritten as = by regrouping all the terms in the left-hand side. It follows that the solutions of such an equation are exactly the zeros of the function . In other words, a "zero of a function" is precisely a "solution of the equation obtained by equating the function to 0", and the study of zeros of ...

  3. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    In numerical analysis, a root-finding algorithm is an algorithm for finding zeros, also called "roots", of continuous functions. A zero of a function f is a number x such that f ( x ) = 0 . As, generally, the zeros of a function cannot be computed exactly nor expressed in closed form , root-finding algorithms provide approximations to zeros.

  4. Quartic equation - Wikipedia

    en.wikipedia.org/wiki/Quartic_equation

    In mathematics, a quartic equation is one which can be expressed as a quartic function equaling zero. The general form of a quartic equation is The general form of a quartic equation is Graph of a polynomial function of degree 4, with its 4 roots and 3 critical points .

  5. Multiplicity (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Multiplicity_(mathematics)

    The graph crosses the x-axis at roots of odd multiplicity and does not cross it at roots of even multiplicity. A non-zero polynomial function is everywhere non-negative if and only if all its roots have even multiplicity and there exists an x 0 {\displaystyle x_{0}} such that f ( x 0 ) > 0 {\displaystyle f(x_{0})>0} .

  6. Algebraic curve - Wikipedia

    en.wikipedia.org/wiki/Algebraic_curve

    Substituting the result in p, one gets a univariate equation q(y) = 0 (or q(x) = 0, if the equation of the line has been solved in y), each of whose roots is one coordinate of an intersection point. The other coordinate is deduced from the equation of the line. The multiplicity of an intersection point is the multiplicity of the corresponding root.

  7. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, the Newton–Raphson method, also known simply as Newton's method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function.

  8. Secant method - Wikipedia

    en.wikipedia.org/wiki/Secant_method

    In numerical analysis, the secant method is a root-finding algorithm that uses a succession of roots of secant lines to better approximate a root of a function f. The secant method can be thought of as a finite-difference approximation of Newton's method , so it is considered a quasi-Newton method .

  9. Quartic function - Wikipedia

    en.wikipedia.org/wiki/Quartic_function

    Each coordinate of the intersection points of two conic sections is a solution of a quartic equation. The same is true for the intersection of a line and a torus.It follows that quartic equations often arise in computational geometry and all related fields such as computer graphics, computer-aided design, computer-aided manufacturing and optics.