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The educational-technology branch of an education system conceptualizes and develops ICT in education, integrating it with curriculum frameworks, staff development and management. The focus of educational technology has shifted to online and web-based applications, learning portals, flipped classrooms and a variety of social networks for ...
Instructional leadership is generally defined as the management of curriculum and instruction by a school principal.This term appeared as a result of research associated with the effective school movement of the 1980s, which revealed that the key to running successful schools lies in the principals' role.
Educational leadership is the process of enlisting and guiding the talents and energies of teachers, students, and parents toward achieving common educational aims. This term is often used synonymously with school leadership in the United States and has supplanted educational management in the United Kingdom.
Classroom walkthrough is a mode of professional development for teachers.Clinical supervision, or the practice of classroom observation and feedback, has been one of the most often used tool in evaluating teacher performance, but the extent to which it helps teachers to improve their instruction is questionable. [1]
Supervision of academic affairs such as hiring, promotion, tenure, and evaluation (with faculty input where appropriate); Maintenance of official records (typically supervised by a registrar); Maintenance and audit of financial flows and records; Maintenance and construction of campus buildings and grounds (the physical plant);
Supervision is the act or function of overseeing something or somebody. It is the process that involves guiding, instructing and correcting someone. [2] A person who performs supervision is a "supervisor", but does not always have the formal title of supervisor. A person who is getting supervision is the "supervisee".
Regulations also cover the exact qualifications and requirements that teachers need to fulfill. An important aspect of education policy concerns the curriculum used for teaching at schools, colleges, and universities. A curriculum is a plan of instruction or a program of learning that guides students to achieve their educational goals.
The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...