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exFAT is the official file system of SDXC cards. Because of this, any device not supporting exFAT, such as the Nintendo 3DS, may not legally advertise itself as SDXC compatible, despite supporting SDXC cards as mass storage devices by formatting the card with FAT32 or a proprietary file system tied to the device in question.
The original R4 cards use a microSD (≤2GB, FAT32) card for its firmware and games, and does not support SDHC microSD cards.The original Revolution for DS card is no longer sold, however cards commonly referred to as 1:1 clones can still be purchased online.
The Secure Digital eXtended Capacity (SDXC) format, announced in January 2009 and defined in version 3.01 of the SD specification, supports cards up to 2 TB, [b] compared to a limit of 32 GB [d] for SDHC cards in the SD 2.0 specification.
In order to overcome the volume size limit of FAT16, while at the same time allowing DOS real-mode code to handle the format, Microsoft designed a new version of the file system, FAT32, which supported an increased number of possible clusters, but could reuse most of the existing code, so that the conventional memory footprint was increased by ...
Microsoft and IBM operating systems determine the type of FAT file system used on a volume solely by the number of clusters, not by the used BPB format or the indicated file system type, that is, it is technically possible to use a "FAT32 EBPB" also for FAT12 and FAT16 volumes as well as a DOS 4.0 EBPB for small FAT32 volumes.
In order to guarantee interoperability, DCF specifies the file system for image and sound files to be used on formatted DCF media (like removable or non-removable memory) as FAT12, FAT16, FAT32, or exFAT. [2] Media with a capacity of more than 2 GB must be formatted using FAT32 or exFAT. [2]
STM – format used by The Powder Toy, Powder Toy stamp; PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's assets. CHR – format used by Team Salvato, for the character files of Doki Doki Literature Club! Z5 – format used by Z-machine for story files in interactive fiction.
The HOME Menu is a graphical shell similar to the Nintendo DSi Menu and Wii U Menu for Nintendo 3DS and Nintendo 2DS systems. It is used to launch software stored on Nintendo DS and Nintendo 3DS Game Cards, applications installed on an SD card, and DSiWare titles installed in the system's internal memory.
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