Search results
Results from the WOW.Com Content Network
, "Let's Go by Train!") is a Japanese train simulation game series originally produced by Taito and more recently by Square Enix (who purchased Taito) and Railfan Holdings Co., Ltd. The series started with a 1996 arcade version and was first released in a home version for the PlayStation in 1997. There are also PC versions released by the ...
Train Simulator (トレインシミュレーター, Torein Shimyurētā, or abbreviated "TS") is a Japanese train simulation game series produced by Ongakukan. The game is significant as it was one of the earliest of its kind since the series started in 1995.
Densha de Go! [a] is a 1997 train simulator arcade game developed and published by Taito in Japan.Players are tasked with guiding a train to its destination under a time limit while managing its acceleration and speed limitations.
A Ressha de Ikō MD (A列車で行こうMD, "MD A-Train") is a simulation game involving the construction of a railroad in order to boost the city's mass transit system. [citation needed] The game was released to an exclusively Japanese market; with no release ever being attempted for the North American or European markets.
This is a list of games developed or published by Taito, a Japanese game developer and publisher. ... PC, PlayStation 2: Train Simulator + Densha de Go! Tōkyō ...
Kairosoft was founded as a dōjin games developer in 1996, and is currently located in the Nishi-Shinjuku district of Tokyo with only nine employees. They started out developing simulation games for the Windows platform, the first of which was released in 1996 and simulated a used bookstore, and another example was the original Game Dev Story released in 1997, with a sequel released in 2001. [3]
Yume Nikki was developed and self-published by Kikiyama, a pseudonymous Japanese developer about whom very little is known. [2] They created the game using the RPG Maker 2003 engine. [1] [5] Kikiyama first shared a build of the game on June 26, 2004, on the Japanese textboard 2channel.
Boku no Natsuyasumi emphasizes general activities, such as exploration and bug catching, over specific objectives or obligations of gameplay progression.. Boku no Natsuyasumi is an open-ended simulation game self-described as a "nostalgic adventure", [2] in which the player's actions determine how Boku spends the thirty-one in-game days of his summer vacation.