enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Densha de Go! - Wikipedia

    en.wikipedia.org/wiki/Densha_de_Go!

    , "Let's Go by Train!") is a Japanese train simulation game series originally produced by Taito and more recently by Square Enix (who purchased Taito) and Railfan Holdings Co., Ltd. The series started with a 1996 arcade version and was first released in a home version for the PlayStation in 1997. There are also PC versions released by the ...

  3. Train Simulator (Ongakukan) - Wikipedia

    en.wikipedia.org/wiki/Train_Simulator_(Ongakukan)

    Train Simulator (トレインシミュレーター, Torein Shimyurētā, or abbreviated "TS") is a Japanese train simulation game series produced by Ongakukan. The game is significant as it was one of the earliest of its kind since the series started in 1995.

  4. Densha de Go! (video game) - Wikipedia

    en.wikipedia.org/wiki/Densha_de_Go!_(video_game)

    Densha de Go! [a] is a 1997 train simulator arcade game developed and published by Taito in Japan.Players are tasked with guiding a train to its destination under a time limit while managing its acceleration and speed limitations.

  5. A-Train - Wikipedia

    en.wikipedia.org/wiki/A-Train

    A Ressha de Ikō MD (A列車で行こうMD, "MD A-Train") is a simulation game involving the construction of a railroad in order to boost the city's mass transit system. [citation needed] The game was released to an exclusively Japanese market; with no release ever being attempted for the North American or European markets.

  6. List of Taito games - Wikipedia

    en.wikipedia.org/wiki/List_of_Taito_games

    This is a list of games developed or published by Taito, a Japanese game developer and publisher. ... PC, PlayStation 2: Train Simulator + Densha de Go! Tōkyō ...

  7. Kairosoft - Wikipedia

    en.wikipedia.org/wiki/Kairosoft

    Kairosoft was founded as a dōjin games developer in 1996, and is currently located in the Nishi-Shinjuku district of Tokyo with only nine employees. They started out developing simulation games for the Windows platform, the first of which was released in 1996 and simulated a used bookstore, and another example was the original Game Dev Story released in 1997, with a sequel released in 2001. [3]

  8. Yume Nikki - Wikipedia

    en.wikipedia.org/wiki/Yume_Nikki

    Yume Nikki was developed and self-published by Kikiyama, a pseudonymous Japanese developer about whom very little is known. [2] They created the game using the RPG Maker 2003 engine. [1] [5] Kikiyama first shared a build of the game on June 26, 2004, on the Japanese textboard 2channel.

  9. Boku no Natsuyasumi - Wikipedia

    en.wikipedia.org/wiki/Boku_no_Natsuyasumi

    Boku no Natsuyasumi emphasizes general activities, such as exploration and bug catching, over specific objectives or obligations of gameplay progression.. Boku no Natsuyasumi is an open-ended simulation game self-described as a "nostalgic adventure", [2] in which the player's actions determine how Boku spends the thirty-one in-game days of his summer vacation.