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  2. Call of Duty: World at War - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War

    Call of Duty: World at War Zombies was released for the iPhone and iPod Touch on November 16, 2009, by Activision, Treyarch, and Ideaworks Game Studio. [51] The game is based on the Nazi Zombies mode in Call of Duty: World at War, and featured a tutorial map and maps called Nacht der Untoten, Shi No Numa and Der Riese, with a downloadable map ...

  3. Call of Duty - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty

    Call of Duty: World at War – Final Fronts is the PlayStation 2 adaptation of Call of Duty: World at War. Developed by Rebellion Developments, Final Fronts features three campaigns involving the U.S. fighting in the Pacific theater, the Battle of the Bulge, and the British advancing on the Rhine River into Germany.

  4. Category:Call of Duty games - Wikipedia

    en.wikipedia.org/wiki/Category:Call_of_Duty_games

    Call of Duty: World at War – Zombies; Call of Duty: WWII This page was last edited on 21 December 2024, at 20:30 (UTC). Text is available under the Creative ...

  5. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series.The engine was originally based on id Tech 3.Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software.

  6. Call of Duty: World at War – Final Fronts - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War...

    Call of Duty: World at War – Final Fronts is a first-person shooter video game for the PlayStation 2 console, released in November 2008. [4] It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II.

  7. Call of Duty: World at War – Zombies - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War...

    Call of Duty: World at War – Zombies (also known as simply Call of Duty: Zombies) was a first-person shooter video game developed by Ideaworks Game Studio, and published by Activision for iOS. It was a spin-off of the Call of Duty series, and based on the Zombies mode of Call of Duty: World at War . [ 1 ]

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  9. Call of Duty: Black Ops - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops

    The game runs on an enhanced World at War engine (which itself was improved from Call of Duty 4 's) at 60 frames per second across all platforms, excluding the Wii. [30] It features a streaming texture technology (also seen in Modern Warfare 2), making bigger levels possible such as "Payback" where the player controls a helicopter.

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