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C++23 is the name for the version of the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC) 14882 standard for the C++ programming language that follows C++20.
C++17 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++17 replaced the prior version of the C++ standard, called C++14 , and was later replaced by C++20 . History
C++14 allows the creation of variables that are templated. An example given in the proposal is a variable pi that can be read to get the value of pi for various types (e.g., 3 when read as an integral type; the closest value possible with float, double or long double precision when read as float, double or long double, respectively; etc.).
The variadic template feature of C++ was designed by Douglas Gregor and Jaakko Järvi [1] [2] and was later standardized in C++11. Prior to C++11, templates (classes and functions) could only take a fixed number of arguments, which had to be specified when a template was first declared.
However, C++03 allows initializer-lists only on structs and classes that conform to the Plain Old Data (POD) definition; C++11 extends initializer-lists, so they can be used for all classes including standard containers like std::vector. C++11 binds the concept to a template, called std::initializer_list. This allows constructors and other ...
In assembly, C, C++, Pascal, Modula2 and other languages, a callback function is stored internally as a function pointer. Using the same storage allows different languages to directly share callbacks without a design-time or runtime interoperability layer. For example, the Windows API is accessible via multiple languages, compilers and assemblers.
In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [32] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for ...
When used in this sense, range is defined as "a pair of begin/end iterators packed together". [1] It is argued [1] that "Ranges are a superior abstraction" (compared to iterators) for several reasons, including better safety. In particular, such ranges are supported in C++20, [2] Boost C++ Libraries [3] and the D standard library. [4]