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F-16 Multirole Fighter is a combat flight simulation game, released by NovaLogic in 1998. It focuses on the F-16 Fighting Falcon , and uses the same game engine as MiG-29 Fulcrum ; both were reissued together in 2001 as a double-disc edition named Jet Pack . [ 2 ]
The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon in a series of missions in the Balkans. The game engine is based on the source code of the original 1998 Falcon 4.0 from MicroProse, and consists largely of a collection of improvements from the official patches and extensive Falcon modding community.
The game received average reviews according to the review aggregation website GameRankings. [7] Adam Pavlacka of NextGen said, "F-16 Aggressor deserves high praise as a pure simulator. It accurately depicts the F-16, and it runs on an average system. If you want to train as a pilot, it's terrific.
PC Gamer US likewise named Falcon 4.0 the best simulation of 1998. [27] The game was a finalist for Computer Gaming World ' s "Best Simulation", GameSpot's "Simulation of the Year", IGN's "Best Simulation of the Year" and Computer Games Strategy Plus ' s "Simulation Game of the Year" awards, all of which ultimately went to European Air War.
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Falcon 4.0: Allied Force (F4AF) is an F-16 based combat flight simulator released by Lead Pursuit in 2005. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon in a series of missions in the Balkans. Microsoft Flight Simulator X: Discontinued 2006–2014 Aces Game Studio: Xbox Game Studios: Microsoft Windows
Falcon 3.0 was sold as being the first of a series of inter-linked military simulations that Spectrum Holobyte collectively called the "Electronic Battlefield". Two games released in this range were the 1993 flight simulators for the F/A-18 (Falcon 3.0: Hornet: Naval Strike Fighter) and the MiG-29 (MiG-29: Deadly Adversary of Falcon 3.0) that could be played as stand-alone games or integrated ...
In 1992 Vermont Air National Guard F-16 pilot Doug Fick stated in Computer Gaming World that the game's flight model and avionics were very accurate, and praised the game's VGA graphics. [5] He was more critical in 1993, stating that "Spectrum Holobyte and the Falcon 3.0 team could learn something about realistic flight characteristics from" F ...