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Silent Hunter III is a submarine simulation developed by Ubisoft Bucharest and published by Ubisoft. It was released for Windows on March 15, 2005. Like Silent Hunter II , it places the player in command of a German U-boat during the Battle of the Atlantic in World War II .
Silent Hunter; Silent Hunter II; Silent Hunter III; Silent Hunter 4: Wolves of the Pacific; Silent Hunter 4: The U-Boat Missions (add-on expansion pack) Silent Hunter 5: Battle of the Atlantic; Silent Service (video game) Silent Service II; Silent Steel; Sub Battle Simulator; Sub Command; Tom Clancy's SSN; Treasures of the Deep; WolfPack; Sub Hunt
Silent Hunter II developer Shawn Storc stated in an interview that Silent Hunter was a commercial success with 300,000 sold units. [9] By 1999, global sales had reached 350,000 copies. [10] [11] Bruce Geryk of GameSpot considered it a noteworthy hit in the simulation genre, a genre whose "era had passed" in his view. [12]
Silent Hunter (video game) Silent Hunter II; Silent Hunter III; Silent Hunter 4: Wolves of the Pacific; Silent Hunter 5: Battle of the Atlantic; Silent Service (video game) Silent Service II; Silent Steel; Sqoon; SSN-21 Seawolf; Tom Clancy's SSN; Steel Diver; Sub Battle Simulator; Sub Command; Sub Culture; Sub Hunt; Sub Rebellion; Submarine ...
Silent Hunter (1996) Silent Hunter Patrol Disk (1996) Silent Hunter Patrol Disk #2 (1996) Silent Hunter: Commander's Edition (1997) Silent Hunter II (2001) Silent Hunter III (2005) Silent Hunter III: Gold Edition (2007) Silent Hunter 4: Wolves of the Pacific (2007) Silent Hunter 4: Wolves of the Pacific – U-Boat Missions (2008) Silent Hunter ...
Dec. 29: Finland 4, United States 3 (OT). The USA, playing on back-to-back days, fell behind for the first time in the tournament when Finland scored short-handed in the first period.
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The scheme quickly came under fire after a denial-of-service attack on Ubisoft's DRM servers in early March 2010 rendered Silent Hunter 5 and Assassin's Creed II unplayable for several days. [16] The always-on requirement was quietly lifted for existing Uplay games towards the end of 2010, being changed to a single validation on game launch. [17]
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