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Consequences is an old parlour game in a similar vein to the Surrealist game exquisite corpse and Mad Libs. [1]Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story.
The first act is usually used for exposition, to establish the main characters, their relationships, and the world they live in.Later in the first act, a dynamic, on-screen incident occurs, known as the inciting incident, or catalyst, that confronts the main character (the protagonist), and whose attempts to deal with this incident lead to a second and more dramatic situation, known as the ...
Antenarrative is the process by which retrospective narrative is linked to living story.For example, antenarrative bets on the future, which are things one imagines may come into being even if that imagination is not fully formed, draw on aspects of the past, those experiences someone has lived through, to form a coherent narrative, a telling with a beginning middle and end.
The third event in a series of events becomes "the final trigger for something important to happen." This pattern appears in childhood stories such as "Goldilocks and the Three Bears", "Cinderella", and "Little Red Riding Hood". In adult stories, the Rule of Three conveys the gradual resolution of a process that leads to transformation. This ...
Next, two men at a bar bet five dollars ("five bucks") that a buzzing fly will land on one or another glass of beer first. Then, another man puts a coin in a casino slot machine and watches the wheels spin around until three oranges appear. He jumps for joy until he sees the payout is three actual oranges instead of a money jackpot.
Ex Libris: The Game of First Lines and Last Words is a party game of literary bluff related to fictionary.First published in 1991 by the English board game company Oxford Games Ltd., Ex Libris was devised and compiled by Leslie Scott (the creator of Jenga) and designed by Sara Finch. [1]
Illustration of the hero's journey. In narratology and comparative mythology, the hero's quest or hero's journey, also known as the monomyth, is the common template of stories that involve a hero who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed.