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  2. Virtual graffiti - Wikipedia

    en.wikipedia.org/wiki/Virtual_graffiti

    Virtual graffiti consists of virtual or digital media applied to public locations, landmarks or surfaces. Virtual graffiti applications utilize augmented reality and ubiquitous computing to anchor virtual graffiti to physical landmarks or objects in the real world.

  3. Category:Graffiti video games - Wikipedia

    en.wikipedia.org/wiki/Category:Graffiti_video_games

    Pages in category "Graffiti video games" The following 12 pages are in this category, out of 12 total. This list may not reflect recent changes. B. Bomb Rush ...

  4. Digital graffiti - Wikipedia

    en.wikipedia.org/wiki/Digital_graffiti

    Various groups and companies have pioneered digital graffiti since technology advances made it possible. Most notably is the Graffiti Research Lab based in the US with their L.A.S.E.R. Tag system. Inspired by the New York laser graffiti movement, in 2008 the first commercially available digital graffiti wall was produced by Luma, named the YrWall.

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  7. Interactive art - Wikipedia

    en.wikipedia.org/wiki/Interactive_art

    The Tunnel under the Atlantic (1995), Maurice Benayoun, Virtual Reality Interactive Installation, a video link between gallery visitors in Paris and Montreal Music Room (1983), Jean-Robert Sedano and Solveig de Ory in Montpellier France [1] Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its ...

  8. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat ' s gameplay is similar to that of games such as Second Life and Habbo Hotel. [4] The game is made up of thousands of connected worlds, [5] in which players can interact with each other through virtual avatars. [4] Avatars and worlds are created and uploaded by their users [5] using a software development kit for Unity released alongside ...

  9. Virtuality (product) - Wikipedia

    en.wikipedia.org/wiki/Virtuality_(product)

    The original 1000CS and 1000SD Virtuality units were powered by a Commodore Amiga 3000 with 4 MB of fast RAM and a CD-ROM. The Amiga included a pair of graphics accelerators (one for each eye) based around the Texas Instruments TMS34020 GSP (Graphics System Processor) chips with a TMS34082 floating point co-processor.