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The Water Temple is an area from the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time. It is the sixth dungeon encountered in the game. It was created by Ocarina of Time director Eiji Aonuma, who was inspired by his love of diving. It has players raising and lowering water levels to access different areas while utilizing a pair ...
The Legend of Zelda: Ocarina of Time [a] is a 1998 action-adventure game by Nintendo for the Nintendo 64. ... Link swimming in the Water Temple in the 3DS remake. The ...
The Legend of Zelda: Ocarina of Time 3D [b] is a 2011 action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. [2] [3] A remake of the original 1998 Nintendo 64 game, it features updated graphics, quality of life changes, stereoscopic 3D effects, and mirrored versions of the rearranged dungeons from Ocarina of Time Master Quest.
Water Temple may refer to: Sunol Water Temple; Pulgas Water Temple; Water Temple (Ocarina of Time), a dungeon in the video game The Legend of Zelda: Ocarina of Time;
Temple of Time [m] is the temple that houses the Master Sword in several games. [70] It is also used to traverse time, most notably in Ocarina of Time, where it allows the player to travel between the past and future. [70] In some games, it serves as a dungeon. [71]
The Legend of Zelda: Ocarina of Time is the fifth main entry in The Legend of Zelda series, and the first to both be on the Nintendo 64 and in 3D. It was developed by Nintendo, with series protagonist Link tasked with rescuing Princess Zelda and Hyrule from the villain, Ganondorf. Link interacts with a variety of characters throughout the game ...
Steam therapy can be particularly effective, says Dr. Mercola: create a steam bath by filling a bowl with hot water, adding a few drops of eucalyptus or menthol essential oil, and placing a towel ...
Ocarina of Time marks the first appearance of his humanoid form named Ganondorf, the physically imposing and armor-clad king of the Gerudo. [6] For the development of Ocarina of Time, Ganon was designed by character designer Satoru Takizawa. He imagined Ganon as a "crooked and complex thief, who was basically an all-around abominable human being".