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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Reading Eggs - Wikipedia

    en.wikipedia.org/wiki/Reading_Eggs

    Reading Eggs (stylised as ABC Reading Eggs in Australia), is a subscription-based digital literacy program [1] aimed at improving reading skills in children aged 2 to 13. [2] Owned by 3P Learning, [ 3 ] Reading Eggs comprises five programs catering to different age groups, Reading Eggs Junior (ages 2–4), Reading Eggs (ages 3–8), Fast ...

  4. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Starting in 2011, development of the series focused on an online version of Math Blaster played through a browser or mobile app rather than standalone game software. [3] On June 13, 2023, JumpStart Games announced the closure of the company and end of support for Math Blaster on June 30, 2023. [ 4 ]

  5. Rosetta Stone (software) - Wikipedia

    en.wikipedia.org/wiki/Rosetta_Stone_(software)

    To use Rosetta Stone Language Learning, a student needs the Rosetta Stone application software and at least one level of a language pack. The latest major version of Rosetta Stone is Rosetta Stone Language Learning 5.0.13. Language packs also have version numbers. The version number of the language pack is distinct from the version numbering ...

  6. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  7. JumpStart Kindergarten - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Kindergarten

    During computer learning, the game teaches children basic pre-reading, vocabulary and math, plus songs five for entertainment. [2] It introduces and reinforces lesson related to the Kindergarten curriculum and parents are able to check their children's progress report via a comprehensive Progress Report.

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