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Multi-page documents with page spreads and text flow between text frames and pages are supported. Character and paragraph styles can be defined. Spot colors, bleed settings, a baseline grid, a table of contents generator, and PDF/X support help with these projects.
Solid texturing is a process where the texture generating function is evaluated over at each visible surface point of the model so the resulting material properties (like color, shininess or normal) depends only on their 3D position, not their parametrized 2D surface position like in traditional 2D texture mapping.
Gradient and pattern fills can be customized using on-canvas handles. Shapes: In addition to tools for drawing basic geometric shapes, such as rectangles and ellipses, the program features tools for drawing procedural shapes like cogwheels and crosses. This is done by using a custom namespace to extend the SVG specification.
The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
The version on the right shows the effect of quantizing it to 16 colors and dithering using the 8×8 ordered dithering pattern. The characteristic 17 patterns of the 4×4 ordered dithering matrix can be seen clearly when used with only two colors, black and white. Each pattern is shown above the corresponding undithered shade.
SVG images can also be rendered to any desired popular image format by using ImageMagick, a free command-line utility (which also uses librsvg under the hood). For web-based applications, the mode of usage termed Inline SVG allows SVG content to be embedded within an HTML document using an <svg> tag.
A grid applied within an image (instead of a page) using additional angular lines to guide proportions. In graphic design, a grid is a structure (usually two-dimensional) made up of a series of intersecting straight (vertical, horizontal, and angular) or curved lines (grid lines) used to structure content.
Recursive flood fill with 4 directions. Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute.