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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    In general, enterprise gamification refers to work situations where "game thinking and game-based tools are used in a strategic manner to integrate with existing business processes or information systems. And these techniques are used to help drive positive employee and organizational outcomes." [9]

  3. FTC regulation of behavioral advertising - Wikipedia

    en.wikipedia.org/wiki/FTC_regulation_of...

    In 1998, the FTC released a report in which it undertook a comprehensive review of commercial websites’ disclosures of their privacy practices and laid out the Fair Information Practice Principles (FIPPs). The report concluded that, “[a]s evidenced by the Commission’s survey results, and despite the Commission’s three-year privacy ...

  4. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  5. Profiling (information science) - Wikipedia

    en.wikipedia.org/wiki/Profiling_(information...

    In information science, profiling refers to the process of construction and application of user profiles generated by computerized data analysis.. This is the use of algorithms or other mathematical techniques that allow the discovery of patterns or correlations in large quantities of data, aggregated in databases.

  6. Surviving A Competitive Workplace: Lessons Learned From ... - AOL

    www.aol.com/news/2011-11-22-workplace-lessons...

    By Debra Auerbach, The Work Buzz If you're a big "The Hunger Games" fan like I am, you were probably crazy excited to watch the movie's first trailer, which debuted last Monday. For those of you ...

  7. Alternate reality game - Wikipedia

    en.wikipedia.org/wiki/Alternate_reality_game

    Somewhat unusual for a computer-based game, the production drew players from a wide spectrum of age groups and backgrounds. Although the Beast ran for only three months, it prompted the formation of a highly organized and intensely engaged community that remained active [17] years after the game concluded. Perhaps more significantly, it ...

  8. Sexism and video games - Wikipedia

    en.wikipedia.org/wiki/Sexism_and_video_games

    Sexism in video gaming is prejudiced behavior or discrimination based on sex or gender as experienced by people who play and create video games, primarily women. This may manifest as sexual harassment or in the way genders are represented in games , such as when characters are presented according to gender-related tropes and stereotypes.

  9. Food prices worried most voters, but Trump's plans likely won ...

    www.aol.com/food-prices-worried-most-voters...

    We’re going to let our farmers go to work.” But David Ortega, a professor of food economics and policy at Michigan State University, said that food producers rely on imported goods like ...

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