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Andrew Richard Koenig (IPA: [ˈkøːnɪç]; born June 1952) is a former AT&T and Bell Labs researcher and programmer. [2] He is the author of C Traps and Pitfalls and co-author (with Barbara Moo) of Accelerated C++ and Ruminations on C++, and his name is associated with argument-dependent name lookup, also known as "Koenig lookup", [3] though he is not its inventor. [4]
As the Collection of Computer Science Bibliographies consists of many subcollections there is a substantial overlap (roughly 1/3). At the end of 2008 there were more than 4.2 million records which represent about 2.8 million unique (in terms of normalized title and authors' last names) bibliographic entries.
Examples include the DOI for articles in many areas of science, the PMID for articles in medicine and the MR number for mathematics articles. For physics and mathematics, many articles are available as preprints on the arXiv, so it is helpful to provide the preprint number and a URL. For articles published before 1992, and many others, there is ...
Furthermore, some programs are only partly free (for example, accessing abstracts or a small number of items), whereas complete access is prohibited (login or institutional subscription required). The "Size" column denotes the number of documents (articles, publications, datasets, preprints) rather than the number of citations or references.
Yashavant Kanetkar is an Indian computer science author, known for his books on programming languages. He has authored several books on C , C++ , VC++ , C# , .NET , DirectX and COM programming.
Unfortunately, most pointer analyses have difficulty analyzing this program precisely. In order to determine points-to sets, a pointer analysis must be able to name a program's objects. In general, programs can allocate an unbounded number of objects; but in order to terminate, a pointer analysis can only use a finite set of names.
In the early days of microcomputing, he wrote programs in BASIC for the TRS-80 [3] and founded his own software company. Lafore has written a number of text adventure games , for which he coined the term "interactive fiction", for the company Adventure International .
Carbon is an experimental programming language designed for connectiveness with C++. [1] The project is open-source and was started at Google. Google engineer Chandler Carruth first introduced Carbon at the CppNorth conference in Toronto in July 2022. He stated that Carbon was created to be a C++ successor.