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  2. Greenfield (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Greenfield_(Minecraft)

    Greenfield is a fictional city created in the sandbox video game Minecraft. As of May 2022, the city is one-fourth complete and has a size of 20 million blocks. [2] The city was started by Minecraft user THEJESTR in August 2011. [3] [4] As of April 2022, there are approximately 1.3 million downloads of the city map. [5]

  3. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    From mobile and free-to-play games, gacha games had grown popular in Japan by the early 2010s, based on the capsule toy vending machine concept, with the earliest known system being in MapleStory. In-game, players would earn currency that they could use to earn a random draw from a set of items based on a preset rarities, often with the goal to ...

  4. List of commercial video games with available source code ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    [1] [2] Barkley 2: 2021 (cancelled) ARPG: Proprietary/CC BY-NC 4.0 (engine/game code) CC BY-NC 4.0: Tales of Game's Studios Source code released to the public under no license on 11 June 2021, upon the cancellation of the game. [3] Barotrauma: 2017 Role-playing video game: restrictive (only mods) [4] Proprietary: Undertow Games / Joonas ...

  5. A Song of Ice and Fire - Wikipedia

    en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire

    A Song of Ice and Fire is a series of high fantasy novels by the American author George R. R. Martin. He began writing the first volume, A Game of Thrones , in 1991, and published it in 1996. Martin, who originally envisioned the series as a trilogy, has released five out of seven planned volumes.

  6. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    In the US, the industry earned about $9.5 billion in 2007, $11.7 billion in 2008, and US$25.1 billion in 2010, [4] according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021 , to a record $191 billion ; the global games and ...

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