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"Time-space compression", she argues, "needs differentiating socially": "how people are placed within 'time-space compression' are complicated and extremely varied". In effect, Massey is critical of the notion of "time-space compression" as it represents capital's attempts to erase the sense of the local and masks the dynamic social ways ...
Ellone uses her power to send their consciousness to the past, at which point Ultimecia starts Time Compression. At that moment, the heroes are able to travel to Ultimecia's distant future and defeat her. [102] After the final battle and during an apparent decompression of time, the defeated Ultimecia transfers her powers to Edea at a point in ...
Edea Kramer (Japanese: イデア・クレイマー, Hepburn: Idea Kureimā) is a character and major antagonist in Final Fantasy VIII.Protagonist Squall is sent to assassinate her, though it is later discovered that the Sorceress Ultimecia had Edea under mind control.
The original work on telescoping is usually attributed to a 1964 article by Neter and Joseph Waksberg in the Journal of the American Statistical Association. [4] The term telescoping comes from the idea that time seems to shrink toward the present in the way that the distance to objects seems to shrink when they are viewed through a telescope.
This causes a general acceleration of economic cycles. According to Harvey, the result is "time–space compression". While the feeling for the long term, for the future, for continuity is lost, the relationship between proximity and distance becomes more and more difficult to determine.
The planning fallacy is a phenomenon in which predictions about how much time will be needed to complete a future task display an optimism bias and underestimate the time needed. This phenomenon sometimes occurs regardless of the individual's knowledge that past tasks of a similar nature have taken longer to complete than generally planned.
If long-term time perception is based solely on the proportionality of a person's age, then the following four periods in life would appear to be quantitatively equal: ages 5–10 (1x), ages 10–20 (2x), ages 20–40 (4x), age 40–80 (8x), as the end age is twice the start age. However, this does not work for ages 0–10, which corresponds to ...
Chronostasis (from Greek χρόνος, chrónos, 'time' and στάσις, stásis, 'standing') is a type of temporal illusion in which the first impression following the introduction of a new event or task-demand to the brain can appear to be extended in time. [1]