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  2. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    ByteBuffer buffer = ByteBuffer. allocate (10). rewind (); log. debug ("First byte after rewind is "+ buffer. get (0)); buffer. limit (100); This can be worked around in languages that support extension methods by defining a new extension to wrap the desired logging functionality, for example in C# (using the same Java ByteBuffer example as above):

  3. Consistent Overhead Byte Stuffing - Wikipedia

    en.wikipedia.org/wiki/Consistent_Overhead_Byte...

    HDLC framing is a well-known example, used particularly in PPP (see RFC 1662 § 4.2). Although HDLC framing has an overhead of <1% in the average case, it suffers from a very poor worst-case overhead of 100%; for inputs that consist entirely of bytes that require escaping, HDLC byte stuffing will double the size of the input.

  4. Circular buffer - Wikipedia

    en.wikipedia.org/wiki/Circular_buffer

    In computer science, a circular buffer, circular queue, cyclic buffer or ring buffer is a data structure that uses a single, fixed-size buffer as if it were connected end-to-end. This structure lends itself easily to buffering data streams. [1] There were early circular buffer implementations in hardware. [2] [3]

  5. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Classes are different because the memory is allocated as objects on the heap. Variables are rather managed pointers on the stack which point to the objects. They are references. Structures differ from classes in several other ways. For example, while both offer an implicit default constructor which takes no arguments, one cannot redefine it for ...

  6. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.

  7. Data structure alignment - Wikipedia

    en.wikipedia.org/wiki/Data_structure_alignment

    A char (one byte) will be 1-byte aligned. A short (two bytes) will be 2-byte aligned. An int (four bytes) will be 4-byte aligned. A long (four bytes) will be 4-byte aligned. A float (four bytes) will be 4-byte aligned. A double (eight bytes) will be 8-byte aligned on Windows and 4-byte aligned on Linux (8-byte with -malign-double compile time ...

  8. Stride of an array - Wikipedia

    en.wikipedia.org/wiki/Stride_of_an_array

    In computer programming, the stride of an array (also referred to as increment, pitch or step size) is the number of locations in memory between beginnings of successive array elements, measured in bytes or in units of the size of the array's elements. The stride cannot be smaller than the element size but can be larger, indicating extra space ...

  9. Pearson hashing - Wikipedia

    en.wikipedia.org/wiki/Pearson_hashing

    Pearson hashing is a non-cryptographic hash function designed for fast execution on processors with 8-bit registers.Given an input consisting of any number of bytes, it produces as output a single byte that is strongly dependent on every byte of the input.