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Looney Tunes: Sunsoft: 1999 Game Boy Color: Baby Looney Tunes Carnival: Jaleco: Arcade (medal game) Looney Tunes: Cosmic Capers: SouthPeak Interactive: Microsoft Windows: Looney Tunes PhotoFun [1] MGI Software Corp Looney Tunes Racing: Infogrames: 2000: Game Boy Color. PlayStation. Looney Tunes: Space Race: Dreamcast. PlayStation 2. Looney ...
The game needs to be set at 81% difficulty or higher to play all the levels. The player can also gain points by knocking things off the shelves or from bags of catnip, as well as striking at Tweety as he escapes. Sylvester can gain a life for 100,000 points. If Sylvester lose his last life, he has two continues to resume the game.
Pages in category "Video games based on Looney Tunes" The following 30 pages are in this category, out of 30 total. This list may not reflect recent changes. ...
Sylvester & Tweety: Breakfast on the Run, known as Looney Tunes: Twouble! in North America, is a 2D and isometric, pseudo-3D platform video game developed by Bit Managers and published by Infogrames for the Game Boy Color in 1998. It features the Looney Tunes characters Sylvester and Tweety.
The object of the game is to collect all the gears scattered around the levels and progress through all four different eras. The gameplay plays much the same as Bugs Bunny: Lost in Time, retaining Bugs' traits, but introducing new ones to Taz, as well as a co-op mode where one player can control Bugs, with the other controlling Taz; alternatively, the game can be played in single-player, with ...
[3] [6] Reviewing the PS2 version for X-Play, Skyler Miller gave the game a 2 out of 5, criticising the graphics, calling them "mediocre at best". They additionally thought the camera was difficult to use and concluded that "In the end, 'Looney Tunes: Back in Action' feels like a generic platformer with Looney Tunes characters pasted on top of it.
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