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The grid method (also known as the box method) of multiplication is an introductory approach to multi-digit multiplication calculations that involve numbers larger than ten.
Mathematical puzzles are sometimes used to motivate students in teaching elementary school math problem solving techniques. [1] Creative thinking – or "thinking outside the box" – often helps to find the solution.
GCSE Bitesize was launched in January 1998, covering seven subjects. For each subject, a one- or two-hour long TV programme would be broadcast overnight in the BBC Learning Zone block, and supporting material was available in books and on the BBC website. At the time, only around 9% of UK households had access to the internet at home.
The Ages of Three Children puzzle (sometimes referred to as the Census-Taker Problem [1]) is a logical puzzle in number theory which on first inspection seems to have insufficient information to solve. However, with closer examination and persistence by the solver, the question reveals its hidden mathematical clues, especially when the solver ...
Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.
How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.
The term lateral thinking was coined by Edward De Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]
The Great Egg Race was a BBC television series, in which problem solving teams are given a challenge to design and build machines using limited resources and time, to solve a problem set by the judges.