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The events of this story are portrayed as having inspired Wells to write The Time Machine. In Episode 11, Season 1, of US television series Legends of Tomorrow the team travels back in time to the Old West in hopes to hide from the Time Masters. During their stay there the character Martin Stein saves a boy's life with modern medicine.
The men make several stops in various centuries trying to find a backwards time machine. The time machine, which is unable to materialize inside solid matter, gets stuck inside a massive stone pyramid for 20,000 years. The time machine finally materializes in the year 25,296, and the men find that the Earth has been annexed as part of a vast ...
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The Time Ships is a 1995 hard science fiction [1] novel by Stephen Baxter. A canonical sequel to the 1895 novella The Time Machine by H. G. Wells, it was officially authorized by the Wells estate to mark the centenary of the original's publication. The Time Ships won critical acclaim.
Weena is a fictional character in the novel The Time Machine, written by H. G. Wells in 1895 on the concept of time travel. In the story, an unnamed time traveler travels to 802,701 A.D. using his time machine, [1] to find that humans have evolved into two species: the Eloi, the leisure class; and the Morlocks, the working class. [2]
The Time Machine series of science fiction stories for young adults, published between 1959 and 1989 in Boys' Life magazine, featured a group of American Boy Scouts who acquire an abandoned time machine. The Polaris Patrol visited the future and the past, sometimes recruiting new Scouts.
Stiles had claimed then that he invented a time machine (which he privately refers to as his Toynbee Convector, although he does not reveal the name of the device to anyone until much later). Stiles used the machine to travel forward in time about a hundred years from what was an economically and creatively stagnant society (c. 1984).
Time Machine is a series of children's novels published in the United States by Bantam Books from 1984 to 1989, similar to their more successful Choose Your Own Adventure line of "interactive" novels. Each book was written in the second person, with the reader choosing how the story should progress