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  2. TK Solver - Wikipedia

    en.wikipedia.org/wiki/TK_Solver

    TK Solver has three ways of solving systems of equations. The "direct solver" solves a system algebraically by the principle of consecutive substitution. When multiple rules contain multiple unknowns, the program can trigger an iterative solver which uses the Newton–Raphson algorithm to successively approximate based on initial guesses for ...

  3. Kokichi Sugihara - Wikipedia

    en.wikipedia.org/wiki/Kokichi_Sugihara

    Kōkichi Sugihara (Japanese: 杉原厚吉, born June 29, 1948, in Gifu Prefecture) [1] [2] is a Japanese mathematician and artist [3] known for his three-dimensional optical illusions that appear to make marbles roll uphill, [4] [5] pull objects to the highest point of a building's roof, [6] and make circular pipes look rectangular. [7]

  4. Change of variables - Wikipedia

    en.wikipedia.org/wiki/Change_of_variables

    are equivalent to Newton's equations for the function =, where T is the kinetic, and V the potential energy. In fact, when the substitution is chosen well (exploiting for example symmetries and constraints of the system) these equations are much easier to solve than Newton's equations in Cartesian coordinates.

  5. Substitution (logic) - Wikipedia

    en.wikipedia.org/wiki/Substitution_(logic)

    Substitution is related to, but not identical to, function composition; it is closely related to β-reduction in lambda calculus. In contrast to these notions, however, the accent in algebra is on the preservation of algebraic structure by the substitution operation, the fact that substitution gives a homomorphism for the structure at hand (in ...

  6. Elementary algebra - Wikipedia

    en.wikipedia.org/wiki/Elementary_algebra

    Another way of solving the same system of linear equations is by substitution. {+ = = An equivalent for y can be deduced by using one of the two equations. Using the second equation: = Subtracting from each side of the equation:

  7. Photomath - Wikipedia

    en.wikipedia.org/wiki/Photomath

    Photomath is an educational technology mobile app, owned by Google.It features a computer algebra system with an augmented optical character recognition system, designed for use with a smartphone's camera to scan and recognize mathematical equations; the app then displays step-by-step explanations onscreen.

  8. Alhazen's problem - Wikipedia

    en.wikipedia.org/wiki/Alhazen's_problem

    They showed that the mirror reflection point can be computed by solving an eighth degree equation in the most general case. If the camera (eye) is placed on the axis of the mirror, the degree of the equation reduces to six. [15] Alhazen's problem can also be extended to multiple refractions from a spherical ball.

  9. System of linear equations - Wikipedia

    en.wikipedia.org/wiki/System_of_linear_equations

    The simplest method for solving a system of linear equations is to repeatedly eliminate variables. This method can be described as follows: In the first equation, solve for one of the variables in terms of the others. Substitute this expression into the remaining equations. This yields a system of equations with one fewer equation and unknown.