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Tomb Raider: Legend is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive.It is the seventh main entry in the Tomb Raider series, and is described as a "reimagining" of the series and its protagonist Lara Croft.
The Tomb Raider Trilogy collects the three Tomb Raider games from the second series: Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld. It was released in 2011 as part of the Classics HD line. [11] The first two games were ported to the PS3 by Buzz Monkey Software. [12]
The series takes place after the Tomb Raider reboot trilogy, which concluded with Shadow of the Tomb Raider, [1] and it fills in the gap in the timeline, bridging the reboot trilogy to the original series of games. [2]
Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts and remaining for a time. It went on to sell over 7 million units worldwide. [69] [80] Tomb Raider II was a greater commercial success, with debut sales higher than the first game and total worldwide sales of 8 million units.
Tomb Raider II: 18 November 1997: Core Design Microsoft Windows, PlayStation Tomb Raider III: 4 April 1999: Core Design Microsoft Windows, PlayStation Tomb Raider: The Last Revelation: 22 November 1999: Core Design Dreamcast, Microsoft Windows, PlayStation Tomb Raider (GBC) 12 June 2000: Core Design Game Boy Color Tomb Raider: Chronicles: 17 ...
The fourth content pack, titled Icy Death, added various in-game items, a tomb featuring new puzzles and enemies, and a Lara Croft character skin based on the 2013 Tomb Raider video game. [ 11 ] [ 12 ] On 2 February, the Twisted Gears downloadable pack was released featuring a tomb, new in-game items, and a Lara Croft character skin based on ...
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Keeley Hawes portrayed Lara in the most games, starting with Tomb Raider: Legend in 2006. Tomb Raider: Underworld continued the plot line established in Legend. [10] Crystal Dynamics used new technology to improve the character for seventh-generation consoles, focusing on improving realism.
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