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Ironclads: High Seas (or IHS) (Russian: Броненосцы: Главный калибр) is a steam-ship period 3D tactical naval simulator focusing on fleet-scale battles in real time. The game allows you to set up battles squadron groups, their formations and management, with realistic ship models and characteristics, as well as advanced ...
Siactro is the studio and mononym of German independent video game developer Marcus Horn.Horn's work, including games such as Toree 3D, Super Kiwi 64 and Macbat 64, imitate early 3D platformers on consoles including the Nintendo 64, and have received praise for their visual presentation and design.
Ship navigation is controlled with the mouse. Players can set waypoints for the ship's course and attacks targets, Interaction is also featured, such as focusing the viewpoint on objects, initiating docking manoeuvres, firing tow-ropes and grappling hooks, and, when used on the player ship, activating the cloaking device (only available on the Procyon Submersible).
Battle Stations (1997 video game) Battlefield 1; Battleship (1993 video game) Battleship (1996 video game) Battleship (2012 video game) Battleship Bismarck: Operation Rhine - May 1941; Battleship: Surface Thunder; Battleships (video game) Battlestations: Midway; Battlestations: Pacific; Bimini Run; Bismarck (video game) Blood Wake; Broadsides ...
Pages in category "Ship simulation games" The following 28 pages are in this category, out of 28 total. This list may not reflect recent changes. A.
Genesis Rising: The Universal Crusade is a 3D Real-time strategy game set in a distant future. The game was developed by Metamorf, published by DreamCatcher Interactive and released in 2007. The game takes place in space, where players control ships and try to eliminate the opponent. The game's primary focus is on squad tactics.
Sea Power: Naval Combat in the Missile Age or Sea Power is a tactical simulation video game developed by Triassic Games and published by MicroProse on November 12, 2024. [1] [2] One of the developers was also the former head developer of the Killerfish Games game Cold Waters in 2017. [3]
Ninja Kiwi Games was founded by Chris and Stephen Harris in 2006. The decision to develop games was brought about by Stephen upon completion of a game design course at the Auckland Media Design School. He had previously graduated at the University of Auckland with a degree in geophysics. [9]
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