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Donald Knuth - The Art of Computer Programming; Ellen Ullman - Close to the Machine; Ellis Horowitz - Fundamentals of Computer Algorithms; Eric Raymond - The Art of Unix Programming; Gerald M. Weinberg - The Psychology of Computer Programming; James Gosling - The Java Programming Language; Joel Spolsky - The Best Software Writing I
SICP has been influential in computer science education, and several later books have been inspired by its style. Structure and Interpretation of Classical Mechanics (SICM), another book that uses Scheme as an instructional element, by Gerald Jay Sussman and Jack Wisdom; Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman
Code: The Hidden Language of Computer Hardware and Software; Communications, Computers, and Networks; The Computer and the Brain; Computer Graphics: Principles and Practice; Computer: A History of the Information Machine; Computers and Typesetting
The Art of Computer Programming (TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines.
A human computer, with microscope and calculator, 1952. It was not until the mid-20th century that the word acquired its modern definition; according to the Oxford English Dictionary, the first known use of the word computer was in a different sense, in a 1613 book called The Yong Mans Gleanings by the English writer Richard Brathwait: "I haue [] read the truest computer of Times, and the best ...
The Secret Guide to Computers is a book on computer hardware and software techniques by Russ Walter. [1] The book was written to be useful in both teaching and professional environments. [2] Its goal is to describe everything necessary to become a "computer expert," covering philosophies, technicalities, hardware, software, theory, and practice ...
The book's chapters span from classical AI topics like searching algorithms and first-order logic, propositional logic and probabilistic reasoning to advanced topics such as multi-agent systems, constraint satisfaction problems, optimization problems, artificial neural networks, deep learning, reinforcement learning, and computer vision. [7]
Software engineering books (2 C, 12 P) Pages in category "Computer science books" The following 51 pages are in this category, out of 51 total.