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Microsoft has continued to update the DirectX suite since then, introducing Shader Model 3.0 in DirectX 9.0c, released in August 2004. As of April 2005, DirectShow was removed from DirectX and moved to the Microsoft Platform SDK instead.
The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]
On August 9, 2004, Microsoft updated DirectX once more to DirectX 9.0c. This also exposed the Shader Model 3.0 profile for High-Level Shader Language (HLSL). Shader Model 3.0's lighting precision has a minimum of 32 bits as opposed to 2.0's 8-bit minimum.
Windows ME Windows 2000 Windows XP DirectX 8.1: Unsupported 3DMark03: The fourth generation 3DMark. It is the first version that supports Microsoft DirectX 9.0 and introduces several new features. The graphics tests cover a range of rendering techniques and DirectX 9 features, expanding on a similar system used in 3DMark2001.
Microsoft DirectX, a set of standard gaming APIs, stopped being updated on Windows 95 at version 8.0a. [17] It also stopped being updated on Windows 98 and Me after the release of Windows Vista in 2006, making DirectX 9.0c the last version of DirectX to support these operating systems.
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
The second link is the first 64-bit version of DirectX, which is also a matter of historical interest, and version 9.0c (though not necessarily this monthly update) is the last version usable by 64-bit versions of Windows XP and 2003.
The last version of DirectX that was released for Windows 2000 was DirectX 9.0c (Shader Model 3.0), which shipped with Windows XP Service Pack 2. Microsoft published quarterly updates to DirectX 9.0c through the February 2010 release after which support was dropped in the June 2010 SDK.