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G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
1 = with serrations (H-sync during V-sync). Bit 1: Sync on red and blue lines additionally to green 0 = sync on green signal only; 1 = sync on all three (RGB) video signals. Bits 4–3 = 10 Digital sync., composite (on HSync). If set, the following bit definitions apply: Bit 2: Serration. 0 = without serration; 1 = with serration (H-sync during ...
The main editions also can take the form of one of the following special editions: N and KN editions The features in the N and KN Editions are the same as their equivalent full versions, but do not include Windows Media Player or other Windows Media-related technologies, such as Windows Media Center and Windows DVD Maker due to limitations set by the European Union and South Korea ...
FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate.
In addition, Toulouse seemed to have a lively nightlife, which makes sense considering the many nearby universities. It was a bit too much for me, especially since this meant we heard many loud ...
My kids do the exact same thing on snow days while I’m trying to do—well, this. As they say, it’s not that they don’t understand. It’s that they don’t want to.
Among the keywords you can find in Connecticut law include "silly string," "balloons" and "arcade games." All these topics are involved in some of the state's strangest laws.
Compositing window managers often combine the "copying" operation with "compositing" used to position windows, transform them with scale or warping effects, and make portions transparent. Thus, the "front buffer" may contain only the composite image seen on the screen, while there is a different "back buffer" for every window containing the non ...