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Battletoads Arcade was the first Rare game to use PowerAnimator, well before it was implemented in Killer Instinct and Donkey Kong Country. [9] Despite being finished, the game remained unreleased "for ages", according to Rare's George Andreas, who had worked on the game.
Donkey Kong Racing was developed by Rare as a console sequel to Diddy Kong Racing. [103] It was a racing game in which players rode on animals rather than vehicles. [104] Following the Microsoft acquisition, Rare attempted to rework Donkey Kong Racing as a Sabreman game for the Xbox and Xbox 360 before canceling it entirely. [104] [105]
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Game & Watch Gallery was designed by Tose and Nintendo R&D1 and published by Nintendo. [3] [citation needed] It was released for the Game Boy in 1997 for Japan on February 1, [4] for the United States on May 5, [5] for Europe on August 28, [6] and for Australia the same year. [7]
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Nintendo releases Donkey Kong, which was one of the first platform games. It was also the game that introduced Mario (named simply "Jumpman" at the time) to the video game world. Namco releases Galaga, sequel to Galaxian. Konami releases Scramble, the first side-scrolling shooter with forced scrolling and multiple distinct levels. [21]
Donkey Kong is regarded as the first game to use graphics to tell a story, [260] which GamesRadar+ said provided an unprecedented level of narrative depth. [250] Donkey Kong Country 's pre-rendered graphics featured a level of detail unprecedented in console games at the time, [261] [262] and inspired many imitators. [28]
Galaxian was designed by Kazunori Sawano, who had previously worked on many of Namco's electro-mechanical shooting gallery arcade games, notably Shoot Away (1977). [9] Early in the game's development, Taito had released Space Invaders in Japan, which swept the country by storm and helped turn the video game industry into a highly-profitable business.