Search results
Results from the WOW.Com Content Network
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Dual-ported video RAM (VRAM) is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters. Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.
[citation needed] With this capability integrated into the network, applications can take advantage of a very large amount of memory to improve overall performance, system utilization, increase memory usage efficiency, and enable new use cases. Software on the memory pool nodes (servers) allows nodes to connect to the memory pool to contribute ...
Sun TGX Framebuffer. A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2]
The vast majority of Intel server chips of the Xeon E3, Xeon E5, and Xeon E7 product lines support VT-d. The first—and least powerful—Xeon to support VT-d was the E5502 launched Q1'09 with two cores at 1.86 GHz on a 45 nm process. [2]
Much the way the system BIOS provides a set of functions that are used by software programs to access the system hardware, the video BIOS provides a set of video-related functions that are used by programs to access the video hardware as well as storing vendor-specific settings such as card name, clock frequencies, VRAM types & voltages.
Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU.
In computer operating systems, memory paging (or swapping on some Unix-like systems) is a memory management scheme by which a computer stores and retrieves data from secondary storage [a] for use in main memory. [1]