Search results
Results from the WOW.Com Content Network
2-, 4-, 8-, 16- and 32-color standard graphic modes, EHB 64-color and HAM 4096-color enhanced modes; 2 to 64 color modes pick from a 4096-color master palette (4 bits for each of red, green, and blue), with 64 color mode constructed from 32 normally chosen colors plus a second set of 32 fixed at half the intensity of the first.
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
Screen mode 6 is a 512×212-pixel mode with a 4-color palette chosen from the available 512 colors. Screen modes 5 and 7 are high-resolution 256×212-pixel and 512×212-pixel modes, respectively, with a 16-color palette chosen from the available 512 colors. Each pixel can be any of the 16 selected colors.
When an older monochrome original Game Boy game cartridge (Type 1) is plugged-in, the Game Boy Color first tries to apply a palette from a hard-coded game list in the device's ROM. If the system does not have a palette stored for a game, it defaults to the "Dark green" palette (see below). The player can also choose one of 12 false color palettes.
Systems with a 12-bit RGB palette use 4 bits for each of the red, green, and blue color components. This results in a (2 4) 3 = 16 3 = 4096-color palette. 12-bit color can be represented with three hexadecimal digits, also known as shorthand hexadecimal form, which is commonly used in web design. The palette is as follows:
In computer graphics, a palette is the set of available colors from which an image can be made. In some systems, the palette is fixed by the hardware design, and in others it is dynamic, typically implemented via a color lookup table (CLUT), a correspondence table in which selected colors from a certain color space's color reproduction range are assigned an index, by which they can be referenced.
The Atari ST series has a digital-to-analog converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors).Depending on the (proprietary) monitor type attached, it displays one of the 320×200, 16-colors and 640×200, 4-colors modes with the color monitor, or the high resolution 640×400 black and white mode with the monochrome monitor.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us