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G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().
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FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate.
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The author and her husband have a shared Google Calendar. Photo credit: Frank Bernasek Photography
I took the liberty of editing that passage, since the limitations cited are limitations currently imposed by AMDs driver side implementation of adaptive sync, *not* the VESA standard itself.
One of the busiest travel days of the year got off to a rough start due to a "technical issue" that briefly disrupted American Airlines flights nationwide.