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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  4. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    [1] In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is ...

  5. List of hypothetical particles - Wikipedia

    en.wikipedia.org/wiki/List_of_hypothetical_particles

    Just as the photon, Z and W ± bosons are superpositions of the B 0, W 0, W 1, and W 2 fields, the photino, zino, and wino ± are superpositions of the bino 0, wino 0, wino 1, and wino 2. No matter if one uses the original gauginos or this superpositions as a basis, the only predicted physical particles are neutralinos and charginos as a ...

  6. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    Particles can be rendered as Metaballs in off-line rendering; isosurfaces computed from particle-metaballs make quite convincing liquids. Finally, 3D mesh objects can "stand in" for the particles — a snowstorm might consist of a single 3D snowflake mesh being duplicated and rotated to match the positions of thousands or millions of particles.

  7. List of particles - Wikipedia

    en.wikipedia.org/wiki/List_of_particles

    Elementary particles are particles with no measurable internal structure; that is, it is unknown whether they are composed of other particles. [1] They are the fundamental objects of quantum field theory. Many families and sub-families of elementary particles exist. Elementary particles are classified according to their spin.

  8. Anisotropy - Wikipedia

    en.wikipedia.org/wiki/Anisotropy

    A chemical anisotropic filter, as used to filter particles, is a filter with increasingly smaller interstitial spaces in the direction of filtration so that the proximal regions filter out larger particles and distal regions increasingly remove smaller particles, resulting in greater flow-through and more efficient filtration.

  9. John Pendry - Wikipedia

    en.wikipedia.org/wiki/John_Pendry

    Sir John Brian Pendry, FRS HonFInstP (born 4 July 1943 [2] [3]) is an English theoretical physicist known for his research into metamaterials and creation of the first practical "Invisibility Cloak". He is a professor of theoretical solid state physics at Imperial College London where he was head of the department of physics (1998–2001) and ...