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The Common Attack Pattern Enumeration and Classification or CAPEC is a catalog of known cyber security attack patterns [1] to be used by cyber security professionals to prevent attacks. [ 2 ]
Attack Patterns are structured very much like structure of Design patterns. Using this format is helpful for standardizing the development of attack patterns and ensures that certain information about each pattern is always documented the same way. A recommended structure for recording Attack Patterns is as follows: Pattern Name
This is a set of security patterns evolved by Sun Java Center – Sun Microsystems engineers Ramesh Nagappan and Christopher Steel, which helps building end-to-end security into multi-tier Java EE enterprise applications, XML-based Web services, enabling identity management in Web applications including single sign-on authentication, multi-factor authentication, and enabling Identity ...
In software engineering, concurrency patterns are those types of design patterns that deal with the multi-threaded programming paradigm. Examples of this class of patterns include: Active object [1] [2] Balking pattern; Barrier; Double-checked locking; Guarded suspension; Leaders/followers pattern; Monitor Object; Nuclear reaction; Reactor ...
An Inference Attack is a data mining technique performed by analyzing data in order to illegitimately gain knowledge about a subject or database. [1] A subject's sensitive information can be considered as leaked if an adversary can infer its real value with a high confidence. [2] This is an example of breached information security.
Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]
The final two chapters of the first edition concern generalizations of polyominoes to polycubes and other polyforms, [3] [4] and briefly mention the work of Edward F. Moore and Hao Wang proving the undecidability of certain tiling problems including the problem of whether a set of polyominoes can tile the plane. [3]
Patterns II is a pencil and paper game developed by Sid Sackson for 3 or more players. It emphasizes the use of inductive logic and scientific analysis to discover a hidden pattern of symbols within a matrix of grid spaces.