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  2. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures.It enables beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models.

  3. Category:Human hair - Wikipedia

    en.wikipedia.org/wiki/Category:Human_hair

    Hair analysis (alternative medicine) Hair casts; Hair cloning; Hair disease; Hair fetishism; Hair follicle nevus; Hair hang; Hair loss; Hair oil; Hair removal; Hair tattoo; Hair texture powder; Hair theft; Hair washing without commercial shampoo; Hair whorl; Hair's breadth; Hairwork; Head shaving; Human hair growth; Hypertrichosis; Hypotrichosis

  4. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    In 1971 Henri Gouraud made the first CG geometry capture and representation of a human face. Modeling was his wife Sylvie Gouraud. The 3D model was a simple wire-frame model and he applied the Gouraud shader he is most known for to produce the first known representation of human-likeness on computer. [3] [4]

  5. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    The additional constraints of the face also allow more opportunities for using models and rules. Facial expression capture is similar to facial motion capture. It is a process of using visual or mechanical means to manipulate computer generated characters with input from human faces, or to recognize emotions from a user.

  6. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.

  7. Kinky hair - Wikipedia

    en.wikipedia.org/wiki/Kinky_hair

    Papuan women with kinky hair. Kinky hair is a uniquely human characteristic, as most mammals have straight hair, including the earliest hominids. [11] Robbins (2012) suggests that kinky hair may have initially evolved because of an adaptive need amongst humans' early hominid ancestors for protection against the intense UV radiation of the sun in Africa.

  8. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    A facial rig is a rig that includes muscles, deformation, mesh displacement, and other techniques to enable the animation of facial expressions, and phonemes for lip syncing. Autodesk Maya, Blender In 'Avatar, Way of Water', WETA workshops meticulously designed the digital muscles in the faces of their characters so that their emotional range ...

  9. Hair - Wikipedia

    en.wikipedia.org/wiki/Hair

    Hair exists in a variety of textures. Three main aspects of hair texture are the curl pattern, volume, and consistency. All mammalian hair is composed of keratin, so the make-up of hair follicles is not the source of varying hair patterns. There are a range of theories pertaining to the curl patterns of hair.