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  2. Video game localization - Wikipedia

    en.wikipedia.org/wiki/Video_game_localization

    Video game localization (or computer game localisation), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered.

  3. C localization functions - Wikipedia

    en.wikipedia.org/wiki/C_localization_functions

    C standard localization functions are criticized because the localization state is stored globally. This means that in a given program all operations involving a locale can use only one locale at a time. As a result, it is very difficult to implement programs that use more than one locale. [6]

  4. Glocalization - Wikipedia

    en.wikipedia.org/wiki/Glocalization

    [35]: 248 In this context, glocalization seeks from the outset to minimize localization requirements for video games intended to be universally appealing. [ 35 ] : 248 Academic Douglas Eyman cites the Mists of Pandaria expansion for World of Warcraft as an example of glocalization because it was designed at the outset to appeal to global ...

  5. Category:Video game localization - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Pages in category "Video game localization" The following 16 pages are in this category, out of 16 total. ... Code of Conduct; Developers; Statistics; Cookie statement;

  6. Internationalization and localization - Wikipedia

    en.wikipedia.org/wiki/Internationalization_and...

    Once properly internationalized, software can rely on more decentralized models for localization: free and open source software usually rely on self-localization by end-users and volunteers, sometimes organized in teams. [19] The GNOME project, for example, has volunteer translation teams for over 100 languages. [20]

  7. Fan translation of video games - Wikipedia

    en.wikipedia.org/wiki/Fan_translation_of_video_games

    In video gaming, a fan translation is an unofficial translation of a video game made by fans. The fan translation practice grew with the rise of video game console emulation in the late 1990s. [1] A community of people developed that were interested in replaying and modifying the games they played in their youth.

  8. Active Gaming Media - Wikipedia

    en.wikipedia.org/wiki/Active_Gaming_Media

    Active Gaming Media Inc. (AGM) is a localization company based in Osaka, Japan. Founded in 2008 by CEO Ibai Ameztoy, the company's main focus lies in providing localization services for video games. [1] [2] AGM has since branched out to provide services such as game debugging, marketing, promotion, voice acting, and publishing for games and ...

  9. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The source code of these commercially developed and distributed video games is available to the public or the games' communities. In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming lost.

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