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The geometrical solution of the construction of Van de Graaf's canon, which works for any page width:height ratio, enables the book designer to position the type area in a specific area of the page. Using the canon, the proportions are maintained while creating pleasing and functional margins of size 1/9 and 2/9 of the page size. [6]
[[Category:Visual novel user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Visual novel user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Fate/stay night is a Japanese visual novel game developed by Type-Moon for Windows on January 30, 2004. Initially released as an adult game, a version titled Fate/stay night Réalta Nua (Irish for "new star"), which replaced the sexual content with alternate scenes, added an extended ending scene to the Fate storyline, and featured voice actors from the 2006 anime series, was released on April ...
The Ren'Py Visual Novel Engine (or RenPy for short) is a free software game engine which facilitates the creation of visual novels. Ren'Py is a portmanteau of ren'ai ( 恋愛 ) , the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python , the programming language that Ren'Py runs on.
Rewrite. (video game) Rewrite Harvest festa! Rewrite is a Japanese visual novel developed by Key, a brand of Visual Arts. It was released on June 24, 2011 for Windows PCs and is rated for all ages. Rewrite is Key's ninth game, following other titles such as Kanon, Air, and Clannad. Key released a fan disc expanding on the game's story titled ...
KiriKiri (吉里吉里) is a scripting engine [4][5] by Japanese developer "w.dee", initially released in 1998. It is almost exclusively used with the KAG (KiriKiri Adventure Game System) framework as a visual novel engine. [6] Usually, the package of the two components is regarded as the whole engine, and referenced with major version numbers.
4:3 (1.33:1) (generally read as Four-Three, Four-by-Three, or Four-to-Three) for standard television for fullscreen aspect ratio 1.33:1 has been in use since the invention of moving picture cameras, and many computer monitors used to employ the same aspect ratio. 4:3 was the aspect ratio used for 35 mm films in the silent era.
The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.