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Cinema 2: The Time-Image (French: Cinéma 2, L'image-temps) (1985) is the second volume of Gilles Deleuze's work on cinema, the first being Cinema 1: The Movement-Image (French: Cinéma 1. L'image-mouvement) (1983). Cinema 1 and Cinema 2 have become to be known as the Cinema books, and are complementary and interdependent texts.
As David Rodowick – who wrote the first commentary on Deleuze's Cinema books – summarises, the movement-image will "divide" when it is "related to a center of indetermination […] according to the type of determination, into perception-images, affection-images, action-images, and relation-images". [24]
In computing, a library is a collection of resources that is leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled functions and classes, or a library can be a collection of source code. A resource library may contain data such as images and text.
For example, the Java language does not allow client code that accesses the private data of a class to compile. [12] In the C++ language, private methods are visible, but not accessible in the interface; however, they may be made invisible by explicitly declaring fully abstract classes that represent the interfaces of the class.
construction destruction ABAP Objects: data variable type ref to class . create object variable «exporting parameter = argument». [1][2] [3]APL (Dyalog) : variable←⎕NEW class «parameters»
Generic Image Library (GIL), is an open source generic programming library created by Adobe Systems for image-related programming. It was accepted to the Boost C++ Libraries in November 2006 and is included in Boost's latest official release. [1] [2]
Deleuze uses the introduction to clarify the term "repetition." Deleuze's repetition can be understood by contrasting it to generality. Both words describe events that have some underlying connections. Generality refers to events that are connected through cycles, equalities, and laws.
Java 2D is an API for drawing two-dimensional graphics using the Java programming language.Every Java 2D drawing operation can ultimately be treated as filling a shape using a paint and compositing the result onto the screen.The Java 2D is a set of classes for advanced 2D graphics and imaging.