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  2. Dominate The Virtual Racetrack: The Best Sim Racing Cockpits ...

    www.aol.com/dominate-virtual-track-best-sim...

    From folding rigs to full-fledged Formula 1–inspired setups, we've chosen the best sim racing cockpits for ultimate immersion when hitting the virtual pavement.

  3. Simulation cockpit - Wikipedia

    en.wikipedia.org/wiki/Simulation_cockpit

    A simulation cockpit, simpit or sim rig is an environment designed to replicate a vehicle cockpit. Although many pits commonly designed around an aircraft cockpit, the term is equally valid for train, spacecraft or car projects. 'Simpit' is generally used to refer to amateur, home built, setups which are the focus of this article.

  4. Full motion racing simulator - Wikipedia

    en.wikipedia.org/wiki/Full_motion_racing_simulator

    Different examples of racing simulators with motion exist, some of which provide motion only to the driver's seat, and others that move the entire simulator cockpit including all car controls. Further differentiation exists regarding visual display technology and whether the simulators graphical output moves with, and stays relative to the sim ...

  5. BattleTech Centers - Wikipedia

    en.wikipedia.org/wiki/BattleTech_Centers

    The clean white cockpit design would be replaced with a heavy, dark, rectangular design that featured individual cockpit art on each cockpit. Internally, System 2.5 would be nearly identical to System 2, but would feature a revised sound card solution where a separate sound/amp board would be utilized for the first time.

  6. Driving simulator - Wikipedia

    en.wikipedia.org/wiki/Driving_simulator

    Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for later racing games such as Out Run (1986). Sega have since continued to manufacture motion simulator cabinets for arcade racing games through to the 2010s. [1] In 1991, Namco released the arcade game Mitsubishi Driving Simulator, co-developed with Mitsubishi ...

  7. Cross-cockpit collimated display - Wikipedia

    en.wikipedia.org/wiki/Cross-cockpit_collimated...

    Diagram of a cross-cockpit collimated display and its fitment to a full flight simulator. A cross-cockpit collimated display (CCCD) is a display system used in full flight simulators (FFS) to provide the crew with a high-fidelity out-the-window (OTW) view of the simulated environment around the aircraft. [1]

  8. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    Sega's first game to use a motion simulator cabinet was Space Tactics (1981), a space combat simulator that had a cockpit cabinet where the screen moved in sync with the on-screen action. [5] The "taikan" trend later began when Yu Suzuki 's team at Sega (later known as Sega AM2 ) developed Hang-On (1985), a racing video game where the player ...

  9. Category:Racing simulators - Wikipedia

    en.wikipedia.org/wiki/Category:Racing_simulators

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