Search results
Results from the WOW.Com Content Network
Kivy is the main framework developed by the Kivy organization, [3] alongside Python for Android, [4] Kivy for iOS, [5] and several other libraries meant to be used on all platforms. In 2012, Kivy got a $5000 grant from the Python Software Foundation for porting it to Python 3.3. [6] Kivy also supports the Raspberry Pi which was funded through ...
Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .
Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).
A Brief History of Video Games: From Atari to Xbox One (ISBN 978-1472118806) by Richard Stanton (2015). A Brief History of Video Games covers a lot of games and a lot of stories spanning many decades. (Polygon) The Golden Age of Video Games: the Birth of a Multibillion Dollar Industry (ISBN 978-1-4398-7323-6) by Roberto Dillon
Kivy is the main framework developed by the Kivy organization, [3] alongside Python for Android, [4] Kivy for iOS, [5] and several other libraries meant to be used on all platforms. In 2012, Kivy got a $5000 grant from the Python Software Foundation for porting it to Python 3.3. [6] Kivy also supports the Raspberry Pi which was funded through ...
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.
Yahoo! Groups uses Python "to maintain its discussion groups" [citation needed] YouTube uses Python "to produce maintainable features in record times, with a minimum of developers" [25] Enthought uses Python as the main language for many custom applications in Geophysics, Financial applications, Astrophysics, simulations for consumer product ...
Reception for the book has been generally positive, with critics praising the wealth of knowledge, but criticizing some particular entries. Rick Dakan of PopMatters stated, "Most of the choices seem great to me, and I like that the authors include a lot of smaller, experimental games and some flawed but important titles as well", but disagreed with some entries, such as Army of Two: The 40th Day.