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The Forerunner Saga is a trilogy of military science fiction novels by Greg Bear, based on the Halo series of video games. The books in the series are Halo: Cryptum (2011), Primordium (2012), and Silentium (2013).
The literary purpose of conflict is to create tension in the story, making readers more interested by leaving them uncertain which of the characters or forces will prevail. [2] There may be multiple points of conflict in a single story, as characters may have more than one desire or may struggle against more than one opposing force. [3]
Gothic fiction, sometimes called Gothic horror (primarily in the 20th century), is a loose literary aesthetic of fear and haunting. The name refers to Gothic architecture of the European Middle Ages , which was characteristic of the settings of early Gothic novels.
The plot portrays a conflict between two aristocratic brothers, Franz and Karl Moor. Franz is cast as a villain attempting to cheat Karl out of his inheritance, though the motives for his action are complex and initiate a thorough investigation of good and evil. Both of these works are seminal examples of Sturm und Drang in German literature.
The Covenant is a fictional military alliance of various alien species and serves as one of the primary antagonists in the Halo science fiction series. The Covenant are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds known as Halos will provide a path to salvation.
The use of a MacGuffin as a plot device predates the name MacGuffin. The Holy Grail of Arthurian legend has been cited as an early example of a MacGuffin. The Holy Grail is the desired object that is essential to initiate and advance the plot, but the final disposition of the Grail is never revealed, suggesting that the object is not of significance in itself. [8]
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Halo: Combat Evolved was the Xbox's flagship "killer app" and cemented Microsoft as a major competitor in the video game console space, and its sequels pioneered online matchmaking, social features, and video game marketing. The games have sold more than 81 million copies worldwide.