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Races of Destiny was written by David Noonan, Eric Cagle, and Aaron Rosenberg, and was published in December 2004.Cover art was by Adam Rex, with interior art by Ed Cox, Wayne England, David Hudnut, Chuck Lukacs, Jeff Miracola, Monte Moore, Jim Nelson, Michael Phillippi, Eric Polak, Richard Sardinha, and Ron Spencer.
Richard Jansen-Parkes, for the UK print magazine Tabletop Gaming, wrote that "in many ways the slightly unfocused air of XGtE is a reflection of how modern games – both tabletop and digital – are no longer static products, eternally fixed at version 1.0. It was clearly shaped by community feedback and directly addresses many of the ...
Races of Stone was written by David Noonan, Jesse Decker, and Michelle Lyons, and published in August 2004.Cover art was by Adam Rex, with interior art by Thomas Baxa, Steve Belledin, Wayne England, Jeremy Jarvis, Doug Kovacs, Chuck Lukacs, Dennis Crabapple-McClain, Jim Nelson, Wiliam O'Connor, Scott Roller, Ron Spencer, Joel Thomas, Franz Vohwinkel, and Brad Williams.
On the changes to player races, Stretch wrote, "one of the major things that you'll notice picking up this book is that a lot of the greater context about a race and its history in the world is no longer included, what was previously almost a page worth of information teaching you about a race's place in the world is now a brief paragraph.
Below is a printable map of the Indianapolis Motor Speedway for the day of the race. To print, click the 'pop out' button in the top right corner, then use the printer button on the new tab.
Races of the Wild was written by Skip Williams and published in February 2005. Cover art was by Adam Rex, with interior art by Tom Baxa, Steve Belledin, Dennis Crabapple McClain, Wayne England, Matt Faulkner, Emily Fiegenschuh, Jeremy Jarvis, Chuck Lukacs, Larry MacDougal, Vinod Rams, Sam Wood, and James Zhang.
Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.
Wyatt acknowledged that "The Complete Book of Humanoids broke a long-standing barrier in the AD&D game by allowing players to make characters of nearly any humanoid race," and noted that the book carefully balanced the advantages a race might have such as great physical strength against significant disadvantages, particularly prejudice and ...