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The series later became part of the Avalon Hill Bookcase games. Very few of these games are still being published. The line consisted of republished classics such as Go, chess and backgammon as well as original games. The Bookshelf games were originally in large boxes that were 8.5 by 12 by 2.25 inches (216 mm × 305 mm × 57 mm); later, a ...
She developed a prototype in 2001 and in 2004 the steam mop would hit the mass-market. [4] [5] A steam mop works by heating up the water inside the reservoir to temperatures of about 120 degrees Celsius (248 degrees Fahrenheit). Many steam mops have one jet of dry steam (but may have as many as 15 jets), moistening a microfibre pad placed ...
A UPC barcode. The Universal Product Code (UPC or UPC code) is a barcode symbology that is used worldwide for tracking trade items in stores.. The chosen symbology has bars (or spaces) of exactly 1, 2, 3, or 4 units wide each; each decimal digit to be encoded consists of two bars and two spaces chosen to have a total width of 7 units, in both an "even" and an "odd" parity form, which enables ...
The Guess emblem with the question mark in the center. Guess began in 1981 as a book of styles started by Georges, Maurice, Armand, and Paul Marciano. The brothers switched to selling jeans with a light, form-fitting denim and zippers at the ankles. [2] [3] Guess began offering licensed products, including watches, eyewear, and a fragrance line ...
A mop (such as a floor mop) is a mass or bundle of coarse strings or yarn, etc., or a piece of cloth, sponge or other absorbent material, attached to a pole or stick. It is used to soak up liquid, for cleaning floors and other surfaces, to mop up dust, or for other cleaning purposes.
Joy Mangano (/ m æ ŋ ˈ ɡ æ n oʊ / mang-GAN-oh; born February 1, 1956) [1] is an American inventor and entrepreneur known for inventions such as the self-wringing Miracle Mop. [2] [3] She was the president of Ingenious Designs, LLC, and appeared regularly on the U.S. television shopping channel HSN until her departure in late 2018. [4]
At the start of the game, the contestant is given one free X to place anywhere in either the left or right column of the board. Two small prizes are then shown, each with two possible prices. Each time the contestant correctly prices a prize, they win it and receive another X. After placing the additional X's, the secret X is revealed.
The score of a guess is pessimistically defined to be the worst (maximum) of all its response scores. From the set of guesses with the best (minimum) guess score, select one as the next guess, choosing a code from S whenever possible. (Within these constraints, Knuth follows the convention of choosing the guess with the least numeric value; e.g ...