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  2. Step function - Wikipedia

    en.wikipedia.org/wiki/Step_function

    The Heaviside step function is an often-used step function. A constant function is a trivial example of a step function. Then there is only one interval, =. The sign function sgn(x), which is −1 for negative numbers and +1 for positive numbers, and is the simplest non-constant step function.

  3. Numerical differentiation - Wikipedia

    en.wikipedia.org/wiki/Numerical_differentiation

    The classical finite-difference approximations for numerical differentiation are ill-conditioned. However, if is a holomorphic function, real-valued on the real line, which can be evaluated at points in the complex plane near , then there are stable methods.

  4. Desmos - Wikipedia

    en.wikipedia.org/wiki/Desmos

    Desmos was founded by Eli Luberoff, a math and physics double major from Yale University, [3] and was launched as a startup at TechCrunch's Disrupt New York conference in 2011. [4] As of September 2012 [update] , it had received around 1 million US dollars of funding from Kapor Capital , Learn Capital, Kindler Capital, Elm Street Ventures and ...

  5. Heaviside step function - Wikipedia

    en.wikipedia.org/wiki/Heaviside_step_function

    The Heaviside step function, or the unit step function, usually denoted by H or θ (but sometimes u, 1 or 𝟙), is a step function named after Oliver Heaviside, the value of which is zero for negative arguments and one for positive arguments. Different conventions concerning the value H(0) are in use.

  6. Gradient descent - Wikipedia

    en.wikipedia.org/wiki/Gradient_descent

    The idea is to take repeated steps in the opposite direction of the gradient (or approximate gradient) of the function at the current point, because this is the direction of steepest descent. Conversely, stepping in the direction of the gradient will lead to a trajectory that maximizes that function; the procedure is then known as gradient ascent .

  7. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.

  8. Car crash leaves mother dead; 7-year-old stays by her side ...

    www.aol.com/news/car-crash-leaves-mother-dead...

    A 7-year-old boy stayed by his mother's side for almost 12 hours after they were involved in a car crash on a California highway in which the mother died over the weekend, authorities say.

  9. Explicit and implicit methods - Wikipedia

    en.wikipedia.org/wiki/Explicit_and_implicit_methods

    For such problems, to achieve given accuracy, it takes much less computational time to use an implicit method with larger time steps, even taking into account that one needs to solve an equation of the form (1) at each time step. That said, whether one should use an explicit or implicit method depends upon the problem to be solved.