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  2. 20Q - Wikipedia

    en.wikipedia.org/wiki/20Q

    The game 20Q is based on the spoken parlor game known as twenty questions, and is both a website [2] and a handheld device. 20Q asks the player to think of something and will then try to guess what they are thinking of with twenty yes-or-no questions. If it fails to guess in 20 questions, it will ask an additional 5 questions.

  3. 25 Printable Brain Teasers You Can Print for Free - AOL

    www.aol.com/25-printable-brain-teasers-print...

    How many of these brain busters can you solve? The post 25 Printable Brain Teasers You Can Print for Free appeared first on Reader's Digest.

  4. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    It escalated in popularity during the late 1940s, when it became the format for a successful weekly radio quiz program. [citation needed] In the traditional game, the "answerer" chooses something that the other players, the "questioners", must guess. They take turns asking a question which the answerer must answer with "yes" or "no".

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  6. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction. [1] [2]A puzzle's scenario always involves multiple players with the same reasoning capability, who go through the same reasoning steps.

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    The term lateral thinking was coined by Edward de Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]

  9. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    The next guess is chosen by the minimax technique, which chooses a guess that has the least worst response score. In this case, a response to a guess is some number of colored and white key pegs, and the score of such a response is defined to be the number of codes in S that are still possible even after the response is known. The score of a ...