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  2. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    Using these estimates, lighting computations based on a reflection model, e.g. the Phong reflection model, are then performed to produce colour intensities at the vertices. For each screen pixel that is covered by the polygonal mesh, colour intensities can then be interpolated from the colour values calculated at the vertices.

  3. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The reflected light being the sum of the incoming light (L i) from all directions, multiplied by the surface reflection and incoming angle. By connecting outward light to inward light, via an interaction point, this equation stands for the whole 'light transport' – all the movement of light – in a scene.

  4. T-vertices - Wikipedia

    en.wikipedia.org/wiki/T-vertices

    T-vertices is a term used in computer graphics to describe a problem that can occur during mesh refinement or mesh simplification. The most common case occurs in naive implementations of continuous level of detail , where a finer-level mesh is "sewn" together with a coarser-level mesh by simply aligning the finer vertices on the edges of the ...

  5. Complete bipartite graph - Wikipedia

    en.wikipedia.org/wiki/Complete_bipartite_graph

    Regular complex polygons of the form 2{4}p have complete bipartite graphs with 2p vertices (red and blue) and p 2 2-edges. They also can also be drawn as p edge-colorings. Given a bipartite graph, testing whether it contains a complete bipartite subgraph K i , i for a parameter i is an NP-complete problem.

  6. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  7. Bipartite graph - Wikipedia

    en.wikipedia.org/wiki/Bipartite_graph

    When modelling relations between two different classes of objects, bipartite graphs very often arise naturally. For instance, a graph of football players and clubs, with an edge between a player and a club if the player has played for that club, is a natural example of an affiliation network, a type of bipartite graph used in social network analysis.

  8. Hypergraph - Wikipedia

    en.wikipedia.org/wiki/Hypergraph

    This hypergraph has order 7 and size 4. Here, edges do not just connect two vertices but several, and are represented by colors. Alternative representation of the hypergraph reported in the figure above, called PAOH. [1] Edges are vertical lines connecting vertices. V7 is an isolated vertex. Vertices are aligned to the left.

  9. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models