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  2. Surface triangulation - Wikipedia

    en.wikipedia.org/wiki/Surface_triangulation

    [1] [2] The expenditure for managing the data is great. The second and simpler concept is the marching method. [3] [4] [5] The triangulation starts with a triangulated hexagon at a starting point. This hexagon is then surrounded by new triangles, following given rules, until the surface of consideration is triangulated.

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  4. Mandelbulb - Wikipedia

    en.wikipedia.org/wiki/Mandelbulb

    For n > 3, the result is a 3-dimensional bulb-like structure with fractal surface detail and a number of "lobes" depending on n. Many of their graphic renderings use n = 8. However, the equations can be simplified into rational polynomials when n is odd. For example, in the case n = 3, the third power can be simplified into the more elegant form:

  5. Sierpiński triangle - Wikipedia

    en.wikipedia.org/wiki/Sierpiński_triangle

    Start by labeling p 1, p 2 and p 3 as the corners of the Sierpiński triangle, and a random point v 1. Set v n+1 = ⁠ 1 / 2 ⁠ (v n + p r n), where r n is a random number 1, 2 or 3. Draw the points v 1 to v ∞. If the first point v 1 was a point on the Sierpiński triangle, then all the points v n lie on the Sierpiński triangle.

  6. Triangulation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(geometry)

    In cartography, a triangulated irregular network is a point set triangulation of a set of two-dimensional points together with elevations for each point. Lifting each point from the plane to its elevated height lifts the triangles of the triangulation into three-dimensional surfaces, which form an approximation of a three-dimensional landform.

  7. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    [1] [2] [3] Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. [4] Being a collection of data (points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning.

  8. Projective geometry - Wikipedia

    en.wikipedia.org/wiki/Projective_geometry

    In mathematics, projective geometry is the study of geometric properties that are invariant with respect to projective transformations.This means that, compared to elementary Euclidean geometry, projective geometry has a different setting (projective space) and a selective set of basic geometric concepts.

  9. 3-manifold - Wikipedia

    en.wikipedia.org/wiki/3-manifold

    In mathematics, a 3-manifold is a topological space that locally looks like a three-dimensional Euclidean space. A 3-manifold can be thought of as a possible shape of the universe. Just as a sphere looks like a plane (a tangent plane) to a small and close enough observer, all 3-manifolds look like our universe does to a small enough observer ...

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