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  2. Delaunay refinement - Wikipedia

    en.wikipedia.org/wiki/Delaunay_refinement

    The algorithm begins with a constrained Delaunay triangulation of the input vertices. At each step, the circumcenter of a poor-quality triangle is inserted into the triangulation with one exception: If the circumcenter lies on the opposite side of an input segment as the poor quality triangle, the midpoint of the segment is inserted. Moreover ...

  3. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    In this algorithm, one recursively draws a line to split the vertices into two sets. The Delaunay triangulation is computed for each set, and then the two sets are merged along the splitting line. Using some clever tricks, the merge operation can be done in time O( n ) , so the total running time is O( n log n ) .

  4. Vertex normal - Wikipedia

    en.wikipedia.org/wiki/Vertex_normal

    Vertex normals of a dodecahedral mesh. In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement to the true geometric normal of the surface. Commonly, it is computed as the normalized average of the surface normals of the faces that contain that ...

  5. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a computer to make good decisions for arbitrary input a priori. There is an infinite variety of geometry found in nature and man-made objects. Many mesh generation researchers were first users of meshes.

  6. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A coarse mesh may provide an accurate solution if the solution is a constant, so the precision depends on the particular problem instance. One can selectively refine the mesh in areas where the solution gradients are high, thus increasing fidelity there. Accuracy, including interpolated values within an element, depends on the element type and ...

  7. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    For one other site , the points that are closer to than to , or equally distant, form a closed half-space, whose boundary is the perpendicular bisector of line segment . Cell R k {\displaystyle R_{k}} is the intersection of all of these n − 1 {\displaystyle n-1} half-spaces, and hence it is a convex polygon . [ 6 ]

  8. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  9. Grid classification - Wikipedia

    en.wikipedia.org/wiki/Grid_classification

    In applied mathematics, a grid or mesh is defined as the set of smaller shapes formed after discretisation of a geometric domain. Meshing has applications in the fields of geography, designing, computational fluid dynamics, [1] and more generally in partial differential equations numerical solving. The geometric domain can be in any dimension.