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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU. OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics ...

  3. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    The primary advantage of deferred shading is the decoupling of scene geometry from lighting. Only one geometry pass is required, and each light is only computed for those pixels that it actually affects. This gives the ability to render many lights in a scene without a significant performance hit. [5] There are some other advantages claimed for ...

  4. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    Minecraft. modding. A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.

  5. High School Football Star Believed to Have Died Shielding ...

    www.aol.com/ind-high-school-senior-believed...

    In a separate post, the athletics team said “our hearts are incredibly heavy” following the news of the 18-year-old’s death. “There are not enough words to describe the condolences we ...

  6. Stock market today: S&P 500 snaps 3-day losing streak as ...

    www.aol.com/stock-market-today-p-500-201516687.html

    The S&P 500 closed higher on Thursday to end a three-day losing streak. The index was fueled by a surge in Tesla's stock, which closed 22% higher after a strong earnings beat.

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. 8 of the most surprising revelations from Martha Stewart's ...

    www.aol.com/8-most-surprising-revelations-martha...

    Martha Stewart gets candid about her life in the new Netflix documentary "Martha." She discussed being the only female stockbroker at her firm when she worked on Wall Street.

  9. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    Cg (short for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on the C programming language and although they share the same core syntax, some features of C were modified and new data types were added to make Cg ...